Diablo 2 best patch for summon necro1/2/2024 ![]() ![]() ![]() If you could post your build that would be helpful. I like to go all in on golem mastery and put a point in iron golem so I can make insight golems and give my Merc something that slaughters (reapers toll, etc).Įnough str to wield equip (118 if targeting marrowalk, 156 for monarch shield) the rest goes into vita.Ĭlay golem slow effect + decrep breaks bosses. Do whatever you want with the rest of your points. I am assuming you are 20 skeleton/20 skeleton mastery/20 corpse explode, 1 clay golem, golem mastery, summon resists, amp damage and decrep. This is seriously the most important part of your ability to waltz through hell naked so get on it. Get him the best weapon you can, best for you would be a badass insight CV or CA or thresher. Rattlecage, weapon, guiliumes helmet, etc. Get crushing blow on him, I don't care how but it's required. It's important to have a pimped out might aura Merc though, he will more often then not always be your first kill. Summon Resist has diminishing returns so I just put 1 hard point and let +skills take it further.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread My preference for spending excess points on a Fishymancer is a few more points into Amp Damage (larger radius for convenience), then Golem Mastery for a bit of life for the eventual Iron Golem. ![]() Unless you're running Dclone or Ubers or something, where you'd pretty much want to have Urdars. They're not the core mechanic (that's skeles + merc + CE instead), but they're nice to have. Urdar-types for the Crushing Blow, or Doom Knights) I'd revive as many as I can then move forward and forget about them. Normally I don't sweat about revives, but if I run into a good monster pack (e.g. I tend to only have 1 hard point into revives and let +skills take me higher. Yeah, you'll never fill 18 revives if you're taking the time to pick and choose which monsters to revive - it'll simply take longer to find enough packs than for the actual revives to despawn. ![]()
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